![]() The game features an uncredited actor as the Master, with a vocal impression based upon the performance of Anthony Ainley.Elisabeth Sladen (credited as "Elizabeth")Īrtwork was by Linda Deal, design by Bill Pfutzenreuter and Barry Oursler, and music by Jon Hey.The in game credits are written in uppercase letters only and are accessible on the video screen while not playing. Because of the ways in which the game play can be affected by which Doctors the player rescues, strategy is far more complex than the average pinball machine. Jumping into the Ship also awards a point bonus.įollowing three rounds of the video mode, the player gets a particular performance enhancement, such as extra balls ( Third Doctor) or faster point accumulation for certain shots ( Sixth Doctor). When the player does what is required to rescue that Doctor, they must shoot into a particular area for a "video mode", in which that Doctor must outrun a pursing Dalek by jumping over obstacles (one flipper button for small obstacles, both for long obstacles) and get to his TARDIS. The player decides before beginning a round of play which of the seven Doctors they want to rescue, then attempts to make shots to the particular area of the playing field associated with that incarnation. The basic concept is that the Doctor's first six incarnations have become trapped in some way, and it is up to the Seventh Doctor and Ace to rescue them and defeat Davros. When it is time for the ultimate battle with Davros, all the Doctors will be re-united, combining their unique knowledge and experience to defeat Davros and his Daleks. Now the challenge is to restore Earth's Time to normal, confront the Master and his traps, the Daleks, and of course Davros (the creator of the Daleks). He escaped unharmed and has found the Time Expander. Last but not least, the Seventh Doctor is much more fortunate. The Sixth Doctor was jettisoned to a mountainous Dalek planet, where the time expanded rebirth of the Dalek race is about to begin. The Fifth Doctor, transmatted away from Earth is, unfortunately, held prisoner in a never ending transmat web. The Fourth Doctor is stranded somewhere to repair his TARDIS from old unreliable force field projectors. The Third Doctor is trapped in the Whomobile. The Second Doctor is lost in a land mine of black holes in space and is trying to dodge destruction (the black holes are rumoured to power the Time Expander). The First Doctor has escaped to a planet and is being bombarded by the Master's "borrowed and enhanced" Roni spheres. All of the Doctors, aware of time being expanded, have escaped. At game start, you can experience the time expansion of Earth by observing the continental drift back to the past (over 300 million years ago!).īut everything has not gone as planned. ![]() All that has to be done is to expand Earth's time and push all the Doctors into the final nova of the Earth's Sun. All of his regenerations, past, present, and even future, have or will, arrive upon Earth. The problem of finding all seven Doctors and expanding their time streams is easily solved in one word- Earth! This is the Doctor's favourite planet. Of course, this has never stopped the Master, or even Davros. This machine requires two operators to work together (changing time and space is serious business). ![]() This Time Expander can take any part of time and space, stretch it, then allow all other space and time events to interact with this new time stream. ![]() The Master has found an ancient Gallifrey Laboratory equipped with an everlasting self-regenerating Time Expander. Since being beaten by the Movellans, this group of Daleks have nothing to lose. The Master is back and this time he will not fail! He has recruited Davros and what is left of his desperate Daleks. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |