SimCity es la evolución natural de la saga de gestión y construcción urbana que Maxis inició en 1989. Gibeau said this time around the company has been banking on two engines, DICE's Frostbite and EA Sports' Ignite, and invested in them earlier to get them up to speed so the developers building games on them were working on more polished technology. El regreso triunfal del simulador urbano de Maxis. Then I took that learning because in my role as the head of the studios, I had to make sure we understood how we were going to manage the technology.We blew the last transition because we relied on RenderWare. The tools, the pipelines, the tech just weren't mature or complete. "The problem was that it wasn't ready for prime time. "The idea was that RenderWare would power all of our games in the last transition," Gibeau said. As for the console transition, Gibeau said EA had learned from a mistake it made the last time around. On digital, he noted that for the first time in EA's history, its most lucrative retail partner in the first quarter was not Best Buy or GameStop, but Apple. Gibeau also talked about the company's growing digital business and its plan for the next-generation consoles. Maxis lo publicó en el año 1993 para ordenadores Apple Macintosh y MS-DOS. Fue la secuela del SimCity original, y el segundo de la serie SimCity. The executive later added that fan feedback on SimCity convinced EA that The Sims 4 should avoid the always-online approach, and is instead being developed as a single-player, offline game. SimCity 2000, abreviado SC2K es un videojuego de simulación basado en la creación de ciudades. "That first week after launch was really rough - an experience nobody wants to live through again." "In retrospect, our biggest takeaway is that we are lucky that SimCity has an enormous number of loyal fans," Gibeau said. Gibeau said that despite the high-profile difficulties the game had at launch, it has gone on to sell 2 million copies. That's the assessment of EA Labels president Frank Gibeau, speaking to VentureBeat about the always-online city simulation game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |